I have been a professional animator in the games industry for 20 years, shipping over a dozen games with a handful of different, close-knit development teams. The first half of my career I spent cutting my teeth on games for the PC, Nintendo Wii and Xbox consoles. From sentient mushrooms to Sith lords, celebrity chefs to Ghostbusters to the god of thunder himself. I was fortunate enough early in my career to work on a wide variety of projects, a mixture of original concepts and established IPs.
After working on console games for over a decade I started my first VR project, not knowing that corner of the industry would completely absorb me for another decade. I found myself working on games about haunted hospitals and high-flying espionage, military rejects and rage filled streets. And for the last few years, shipping and maintaining a massively multiplayer role playing adventure, the first of its kind in VR.
Currently, I am looking to find my place on a team where I can use the culmination of my skills and experience to create the best, most profound and memorable games of my career.
resume
tdmswanson@gmail.com
512.502.4761